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Photon Join room (Not Random Room)

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hey gang just wondering how you join a room in photon (not joinrandomroom) but joint room with a name? Owner of the quest starts the room, other players joining the quest join his room :) public string QuestName; public string Username; public bool IamTheOwner; // Update is called once per frame public void LeveOnMission () { PhotonNetwork.Disconnect (); } void OnDisconnectedFromPhoton(){ LoadQuest (); } void LoadQuest(){ PhotonNetwork.autoJoinLobby = true; // we join randomly. always. no need to join a lobby to get the list of rooms. PhotonNetwork.ConnectUsingSettings("EAO 0.1"); } public void OnConnectedToMaster() { string RoomName = Username; if (IamTheOwner == false) { RoomOptions roomOptions = new RoomOptions () { isVisible = true, maxPlayers = 4}; Debug.Log ("OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);"); PhotonNetwork.JoinRoom(roomOptions); } if (IamTheOwner == true) { RoomOptions roomOptions = new RoomOptions () { isVisible = true, maxPlayers = 4 }; Debug.Log ("OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);"); PhotonNetwork.CreateRoom (RoomName, roomOptions, TypedLobby.Default); } }

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