Hello everyone,
[Here's a short video showing the problem][1]
Basically, I'm having this strange issue where the server is spawning an additional player upon joining. What's really weird is that the functions aren't being called twice, it's just spawning twice. This is apparent because there are no additional Debug.Log's are being displayed.
The code isn't that long, and it's really easy to follow. I commented the crap out of it. Since I don't like how Unity Answers shows code, here's the paste bin for it: [PasteBin Code][2]
I'm really hoping someone can point me in the right direction... Thanks in advance.
As far as the spawning code goes, it's just a simple network instantiate. I'm positive the error isn't there.
[1]: http://screencast.com/t/nZ8SbtCSs0
[2]: http://pastebin.com/36EC7sn0
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